Staff Software Engineer, Workflows & Digital Onboarding·OneVest
06/2025 -> NOWImplemented GraphQL codegen across a 10+ project monorepo, standardizing type-safe API consumption for the React/Apollo frontend application. Established frontend architecture best practices and led significant refactoring efforts to improve code quality and long-term maintainability across the platform. Lead technical evaluations and estimates for complex enterprise client requirements in the wealth management space, translating intricate business needs into actionable engineering solutions that bridge product capabilities with customer implementation goals.
Staff Software Engineer, Engineering Lead·Motion Creative Analytics
03/2024 -> 02/2025Led a 4-person cross-continental team in successfully launching the Creative Research product line, which included architecting Collections and Brand Intel features that shipped on schedule without any critical issues. Architected a new Meilisearch-based search system utilizing OpenAI embeddings that dramatically reduced query times from 30 seconds to 150 milliseconds across a large-scale advertisement dataset, creating the foundation for RAG implementation. Implemented XP methodology and testing standards for the engineering team, which were subsequently adopted company-wide and resulted in improved sprint predictability.
Founding Engineer, Engineering Manager·AlleyCorp Nord
08/2022 -> 05/2023Led a dynamic 5-person team of developers and designers, collaborating closely with senior developers to architect and implement a product MVP using an event-driven approach. We also maintained a pre-existing legacy application and I provided mentorship to junior and intermediate developers. From team management to hands-on development, handled anything and everything in between.
Software Architect·LANDR Audio
09/2020 -> 08/2022I designed systems on both macro and micro scale, documented tech insights, and executed due diligence for acquisitions and third-party integrations. I crafted proof of concepts to validate assumptions and conducted code reviews for quality assurance. On the engineering management front, I played a key role in recruitment and hiring, conducted yearly reviews, and engaged in regular 1-on-1s. I was able to translate complex business strategies for developers and simplifying intricate software development practices for higher management and stakeholders. I also collaborated with third-parties as a point of contact.
Senior Software Developer, Technical Lead·CREO
10/2019 -> 03/2020I specialized in crafting maintainable codebases, contributing to project evaluations, and modernizing development practices and tooling. I also designed and implemented internal networking, storage, and backup solutions while translating complex software development practices for higher management and clients. For the project management side, I conducted thorough code reviews, provided mentorship to junior developers and interns, and ensured the future-proofing of codebases. My role extended to implementing agile practices, contributing to recruitment and hiring, and producing detailed technical documentation.
Senior Front-End Engineer, Technical Lead·Jogogo 🪦
05/2018 -> 09/2019I owned the design and maintenance of React design systems, microservices and GraphQL schemas ensuring scalability during platform growth. I also planned sprints with Product Owners, conducted code reviews, and mentored junior devs. I actively contributed to recruitment, hiring, and produced tech docs for smooth collaboration with internal and external clients such as Dejardins and Decathlon.
CTO, Principal Developer·r42 communication 🪦
02/2012 -> 05/2018I designed and implemented diverse applications for external clients, providing training to ensure their seamless usage. Embracing emerging web technologies, I kept applications ahead of the curve. I defined development practices, played a crucial role in recruitment and hiring, and authored comprehensive technical documentation.
Co-founder·ROMJIM
07/2022 -> NOWTwo rock-’n-rolling dudes, on the verge of losing all hope for humankind, set out on a quest to make the ultimate video game after being bombarded with a series of unfortunate events. Currently working on releasing England in London in 2024.
Co-founder·q-bit Games 🪦
02/2013 -> 08/2022Two-person indie game studio which I co-founded, and ran solo from around 2018 until its eventual demise. Released two games for PC (one on Steam), and one on the Nintendo Switch.